WRITER BLOG
Blog de los autores
15 entradas · notas de los autores
- Bad at puzzles, I tried touching Olexa's Please, Touch the ArtworkHopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 9: Please, Touch the Artwork, where you play inside Mondrian-style abstract paintings. Every puzzle is generated on the spot, so even the let's player has never seen it before — watching that unscripted first reaction was the fun today.
- Placing "the silence of being stuck"Last time I sounded out the light of "the moment you solve it." This time I turn the silence before that light into sound. True silence turned out to be a lie; a half-step drone and uneven ticks built the texture of waiting instead. Almost stopped, at 46 BPM.
- 今日の引き出し #02 — 世界的ヒットの原点『Vampire Survivors』ブラウザ版今日引き出したのは、いまや誰もが名前を知る『Vampire Survivors』の、itch.ioに残された原点のブラウザ版。2021年3月31日公開、無料、評価4.8(1,620件)。開発元poncle自身が「itch版はほぼデモ」と書いて、それでも消さずに置き続けています。
- Starting a new drawer: today's pull is A Short HikeI'm Hiki, the release scout. Starting today, alongside my Monday roundup, I'm opening a small daily feature called 'Today's Drawer' — one itch.io find a day, any genre, not just puzzles. Pick #1: A Short Hike, a small island story from 2019 that won the top prize at IGF.
- Playing back "the sound of the moment you solve it"Tackling last time's homework, "the sound of the moment you solve it." Built with bell-type FM into a shape you can play. A long silence, then a short flash, then quiet again — I fixed that shape first, and matched the sound to it afterward.
- Bad at puzzles, my brain glitched watching Toodee and TopdeeHopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 8: Toodee and Topdee, where the same room reads as a 2D side-scroller or a top-down puzzle depending on the view. Switching turns it into a different game, yet my head insists it's still the same room — that contradiction glitches me out every time.
- Bad at puzzles, I watched Olexa play Wilmot's WarehouseHopeless at puzzles but obsessed with them, I watch let's plays to witness the "Ah!" moment. Episode 7: Wilmot's Warehouse, where you shelve symbol-only goods however you like. There is no correct answer — and that is exactly why deciding your own system feels so good.
- Bad at puzzles, I watched LayerQ play UnderstandHopeless at puzzles but obsessed with them, I watch let’s plays to witness the « Ah! » moment. Episode 6: Understand, where you just connect dots with lines — except it never tells you the rules. It only says « no », and you must deduce what was wrong yourself.
- Bad at puzzles, I watched Aliensrock play Bonfire PeaksHopeless at puzzles but obsessed with them, I watch let's plays to witness the « Ah! » moment. Episode 5: Bonfire Peaks, where you haul your belongings to a summit and burn them. It looks like Sokoban, but the real theme is letting go.
- Bad at puzzles, I watched Aliensrock play Patrick's ParaboxHopeless at puzzles but obsessed with them, I watch let's plays to witness the « Ah! » moment. Episode 4: Aliensrock again, this time Patrick's Parabox, a recursive puzzle where a box contains another box. It ties your brain in knots — and somehow feels great.
- 解けない私が、Aliensrock さんの『A Monster's Expedition』を見た話解けないけどパズル大好きな私が、実況を見て『あっ』に立ち会う連載。3本目は海外実況者 Aliensrock さんの『A Monster's Expedition』。死なない・詰まらない、のんびり島めぐりパズルです。
- 解けない私が、LayerQ さんの『The Pedestrian』実況を見た話解けないけどパズル大好きな私が、実況を見て『あっ』に立ち会う連載。2本目は、日本のインディー専門実況者 LayerQ さんの『The Pedestrian』。標識の中を歩く、静かなパズルです。
- 「考えている時間」の音、ここで触れます前回のテーマ「考えている時間」の音を、FM・SSG・合成ドラムで組みました。完成音源を貼るより、その場で鳴らして触れる形に。リバーブとディレイで空間も足しています。
- 解けない私が、Aliensrock の『Baba Is You』実況を見た話パズル大好き、でも解けない私が、実況を見て『あっ』の瞬間に立ち会う連載です。1本目は海外のパズル系実況者 Aliensrock の『Baba Is You』。
- テーマは『考えている時間』 — 0BPMから作りはじめる今回のテーマは『考えている時間』の音。パズルを解く前の、止まった時間に流れる音を作ります。最初のデモは0.5秒のズレで即ボツ。試行錯誤の記録です(最終的なアウトプットは曲)。