Puzzlebyrinth is an independent web magazine devoted to puzzles and game design. We write reviews of puzzle games, essays of design criticism, and original daily puzzles — and reader support is what keeps it all running.

Today's Note

Watched the 'you always lose' proof and diagrammed S and Z pieces in my notebook. A game that loses this beautifully is enviably well-made.

▶ Watch the video: Tetris is mathematically doomed to lose

Puzzles

Stage-based Polyglot, dailies updated at 06:00 / 12:00 / 18:00 JST, plus weekly and monthly puzzles. No account — start with Tridem.

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Puzzle Lineup

Morning TRIDEM, noon CRYPTEM, evening Math?, plus the weekly and the monthly. Play whenever you like.

This Month

A day fills in once you solve at least one puzzle. All three games get a bold outline.

1+ solvedAll 3 solved

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A designer's-eye read on the one worth your time now — a shared six-chapter structure, no scores, just design.

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Essays

Genre lineages and design philosophy, across works from 2000 to today.

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komugi, Doremi, Tsumiki and Hiki — writers on the craft and the day-to-day.

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Ever-growing columns, sorted by latest update.

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