PUZZLES
Playable Puzzles
Daily-updating Tridem (a weekly rule arc) and CRYPTEM (a reel cipher), plus the browser-playable Labs.
Puzzle Lineup
Morning TRIDEM, noon CRYPTEM, evening Math?, plus the weekly and the monthly. Play whenever you like.
This Month
A day fills in once you solve at least one puzzle. All three games get a bold outline.
Stage puzzles
Daily puzzles
- No account
Tridem
Three slide as one — a weekly arc
A daily sliding puzzle whose rule changes by weekday. Slide three pieces onto their goals. New every day; the full archive is free to browse. The engine itself verifies the unique solution.
- Free account
CRYPTEM
Reel cipher — a daily cipher lock
Rotate the reels until all five columns decode to their target digits. A logic lock whose cipher table is fully deducible from the opening position. Updated daily; the full archive is free to play.
- Premium only
Math?
The symbols lie — a daily rule-deduction number puzzle
What the five symbols do to a number reshuffles every day. Deduce today's rules from nothing but the results of your placements, across three boards. Stage 1 forces every symbol once — yet never pins the rules down; the back half is engineered to betray your first theory. Updated daily; the full archive is free.
Weekly puzzles
Monthly puzzles
Labs — experimental puzzles
Tetris for Masochists
Tetris with only S and Z pieces
Ordinary real-time Tetris — except the only pieces that ever fall are the two most awkward ones, S and Z. Rotate and place them to clear lines and survive as long as you can. A browser-only experiment.
Cointossweeper
Minesweeper that only deals 50:50s
Real Minesweeper is always solvable by logic; this one only ever serves the unsolvable 50:50. Guess which of two covered cells is the mine and chase the longest streak.
16-Clue Sudoku
The Sudoku with no unique solution
Only 16 clues. A uniquely-solvable Sudoku needs at least 17, so this one always has multiple solutions; any rule-valid filling of all 81 cells counts as a clear.
Gomoku: First Player Always Wins
You play second, and always lose
Free-style Gomoku is a proven first-player win (Allis, 1994). You go second against a first-moving CPU and cannot win in principle — feel the theorem by losing.
Tools
Puzzle meets YouTube
All videos →Videos around our puzzles — the ideas and stories behind them.