SERIES
Serien
11 laufende Kolumnen und 7 thematische Schwerpunkte. Kolumnen sind nach letzter Aktualisierung sortiert.
Kolumnen
Puzzle Soundtracks
A serial devoted to puzzle game music. How do you design sound that never wears out, no matter how long it plays?
Neueste FolgeSoundtrack: Botanicula — One short fragment for every scene
Puzzle Incident History
A serial unearthing the moments puzzles stirred up society — from the 15-puzzle prize hoax to the birth of real escape games.
Neueste FolgeGame of Life (1970) — A Grid with Two Rules Gained the Power to Compute
The Nature of Play
A serial that dissects what makes things fun through philosophers' eyes — starting with Huizinga, pausing the making of games to ask what play is.
Neueste FolgeIst Gacha Spiel oder Glücksspiel? Zwei Sorten Münzen im selben Automaten
Paper Digest
A serial that digests academic papers on puzzles and games into a form anyone can read.
Neueste FolgeYamamoto & Shiba: When both options share the same payment, people skip right over it — Fukai Reads
The Designer's Philosophy
One puzzle designer per episode, read through their own words — searching for the consistent question behind each body of work.
Neueste FolgeInside Eric Zimmerman's Philosophy — You Can Make the Rules, Not How They Get Played
The Counter-Review
Rereading acclaimed classics through their negative reviews — testing the criticism buried under the praise.
Neueste FolgeEine Gegenrede zu Rusty Lake Hotel — neu gelesen anhand der negativen Steam-Bewertungen
Anatomy of a Level
One level of a classic puzzle game per episode, read exhaustively with board diagrams — what it teaches, where it makes you stall, and why it has that shape.
Neueste FolgeMicroban Level 1 — The box that is already home must leave first
Design Roundup
Developer interviews, talks, postmortems — a serial that gathers and introduces conversations around puzzle design.
Neueste Folge„Gute Deckbuilder befolgen die Regeln. Große brechen sie.“ — Thinky Games liest die Regelbrüche von Shroom and Gloom
Solved by Hand
Board games, cast puzzles, pencil puzzles, and escape kits read through a digital puzzle designer's eyes — what is lost and what survives when a hands-on mechanism moves into code.
Neueste FolgeOink Games and Deep Sea Adventure (2014) — A Small Box Where Everyone Breathes the Same Air
Retro Revisited
Replaying classic puzzles with today's eyes — from Sokoban to Professor Layton, digging through the strata of eras.
Neueste FolgeLights Out (1995): Press a Button and Its Neighbours Flip. Linear Algebra Sat Under Those 25 Buttons
The Debate
One motion, two writers, opposite sides, same day. Komugi and Mayoi argue it out; readers vote at the end.
Neueste FolgeSolvable and authored are not the same thing — Debate: "Can a generated board be a work?" Side B
Schwerpunkte
The Lineage of Meta-Puzzles
The lineage of games that turn rules themselves into something you operate on. How the idea of rewriting unfolded from Sokoban to Baba Is You.
Puzzles That Turn Looking into Play
A rare lineage where the act of looking is the progress. We read the design of observation puzzles through The Witness, Obra Dinn, and Lorelei.
The Design of Undo
A single rewind button reshapes the entire experience. Designs that forgive trials and designs that punish them.
Carving the Learning Curve
Where do you make the player stop, and where do you let them flow? From Baba's vertical wall to Cocoon's unbroken stream.
Recursive Puzzles
Boxes inside boxes, doors inside doors, worlds inside worlds. Games that translate recursion into puzzle mechanics.
Single-Verb Design
How deep can a single-verb game go? The lineage of Sokoban, Sausage Roll, and A Monster's Expedition.
Best of Puzzles
Annual and thematic roundups of recommended puzzle games — only the titles we can vouch for after playing them in depth.