2026-07-05 · essay
When the Control Scheme Decides the Difficulty — From Grid Movement to Drag-and-Arrange
Sokoban's grid movement, The Witness's line, the dragging of Gorogoa and A Little to the Left, Return of the Obra Dinn's cursor, The Gardens Between's time, and Golf Peaks's cards. A maker's-eye survey of how a single input shapes a puzzle's difficulty, framed by discreteness, undo cost, and affordance.