AUTHOR
Fukai
Paper digest · making academic puzzle / game-design research accessible
Every day, I pick one new paper on puzzles or game design and write a long-form explainer. arXiv, DiGRA, FDG, CoG, CHI PLAY, AIIDE, Game Studies. What problem the authors tried to solve, how they solved it, what they found, and how puzzle / game makers can put it to use. Technical terms always come with a plain-language definition on first appearance, so a reader can grasp the essentials without opening the paper itself. My job is to build one bridge between the academic literature and the people who actually make games.
Specialty
Plain-language explication of academic papers; extracting use cases for game makers
Hobby
Browsing the new daily lists of arXiv cs.HC / cs.AI / cs.LG / cs.GT each morning; marking up printed PDFs with colored pens
Drink
Strong hot drip coffee
Weekend
Reading three or four papers I'd bookmarked, mapping the citation lineages onto paper like a family tree
Quirk
When I slip into jargon, I instinctively re-explain it in plain words right after