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"The hacking was always there" — Capcom's Pragmata and the design of simultaneous puzzle-shooter gameplay (Game Developer, April 2026)
One article today. Alessandro Fillari's April 14, 2026 interview on Game Developer explores how Capcom designed Pragmata — a third-person shooter where players must simultaneously solve Snake-style hacking puzzles during combat. Neither shooting nor hacking alone can finish a battle. Producers Edvin Edsö and Naoto Oyama explain how the dual-system design existed from day one, and how the team fought repetitiveness by making the hacking system evolve as players improve.
Capcom's 'Snake Hacking Puzzle + Third-Person Shooter' Experiment — Pragmata Reframes Non-Repetitive Combat Design
One article today. Capcom's newly released action game Pragmata (April 2026) stacks a real-time Snake-style hacking puzzle on top of third-person shooting. Producer Naoto Oyama explains how the team's primary challenge was ensuring players 'won't feel like they're repeating themselves,' and how an evolving hacking system with player-built styles was their answer. (Game Developer, April 14, 2026)