2026-06-17 · design-roundup
"The hacking was always there" — Capcom's Pragmata and the design of simultaneous puzzle-shooter gameplay (Game Developer, April 2026)
One article today. Alessandro Fillari's April 14, 2026 interview on Game Developer explores how Capcom designed Pragmata — a third-person shooter where players must simultaneously solve Snake-style hacking puzzles during combat. Neither shooting nor hacking alone can finish a battle. Producers Edvin Edsö and Naoto Oyama explain how the dual-system design existed from day one, and how the team fought repetitiveness by making the hacking system evolve as players improve.