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Who Is 100% Completion Actually For? — Perfectionism and the Philosophy of Play
Late at night I opened my Hollow Knight save and saw "93%" in the corner of the screen. The story is over. I have seen the ending. And still that number will not go away. If I go back for the last few items, am I playing, or am I tidying up? In this Nature of Play — Fragments piece I sit two philosophers face to face: Bernard Suits, who wrote that playing a game is the voluntary attempt to overcome unnecessary obstacles, and Aristotle, who divided doing into two kinds. Along the way I notice that in this game 100% is not even a perfect score.
Who Does Cheating in a Single-Player Game Betray? — The Philosophy of Promises and Self-Deception
Late at night, XCOM 2 showed me a 95% shot. I missed it, my squad was wiped, and — alone in the room, with nobody watching — I reloaded the save. No victim. And yet that night’s win tasted thin. When you cheat in a game you play by yourself, if a promise was broken, whose promise was it? In this Nature of Play — Fragments piece I sit two philosophers face to face: Kant, who wrote that the gravest lie is the one told to oneself, and Bernard Suits, who would say it is not a betrayal at all but simply leaving the game. They end up meeting at a single point: the one betrayed is the slightly earlier self who deliberately chose the long way round.

