BLOG · 2026-07-01
Bad at puzzles, my brain glitched watching Toodee and Topdee
Can't solve them, still hooked #08 — just switching between 2D and 3D gets me lost
Eighth time's the charm (extra ice in the mugicha today)
Hi, I'm Tsumiki. Today's game looks a little strange. "Toodee and Topdee" — the same room flips between a side-view 2D platformer and a top-down puzzle at the press of a button. Same floor, same walls, but the moment the view changes, the paths and the enemies look completely different.
Just imagining it makes my brain knot up. I'm sure I'd immediately go "wait, where did that wall go?" But watching a let's play, there's apparently a really satisfying moment buried in there. Today I came to peek at that "a-ha" with you.
What I watched today
Episode 8 features Olexa again, the English-speaking creator from episode 7, playing "Toodee and Topdee." The video title, "PERSPECTIVE SHIFTING PUZZLE PLATFORMER!", commits just as fully as last time, which I find reassuring. About 240,000 subscribers, endlessly digging through indie puzzle games. Take a look at the video below first.
"Toodee and Topdee" was made by dietzribi, a two-brother team. It started as an idea from the 2018 game jam Ludum Dare 41, whose theme was "combine two genres that don't get along" — the same level geometry, readable both as a side-view 2D platformer and a top-down puzzle. That jam prototype got built out into a full commercial release. I love this — taking a jam idea and actually seeing it through.
What I think while watching, hopeless at solving
The fun part is watching Olexa freeze for a beat right after switching views, going "oh, wait." A spot that looked like a wall from the side turns out to be a normal walkable path from above, and it fools him a little every time. But after enough repetitions, he starts predicting "it's probably going to be like this" before he even switches. The moment the prediction lands, that "whoa, I read it" — that's the best part.
Let me be serious for one line. I think this game teaches, through your body rather than a rulebook, that the same place gives you completely different information depending on the angle you view it from. Even knowing that in your head, you can't quite believe it until you actually press the switch button — making you repeat that flash of confusion over and over is quietly brilliant design.
And watching it, I thought of something — I used to assume that being bad at puzzles meant I "couldn't see" something. But watching this game, maybe I was just stuck clinging to a single point of view all along. Right before Olexa says "oh, that's it," he's always switching the view one more time. The answer wasn't a new discovery so much as something that was already there, waiting on the other side of a changed angle.
So it's okay not to solve it
"Toodee and Topdee" — if I played it myself, I'm sure I'd be lost within ten minutes, going "wait, which view am I in." But watching someone else pile up "I read it" moments while switching views is genuinely satisfying. And since Olexa keeps narrating his thinking the whole time, the logic behind each switch actually comes through. Start with the video above.
Are you the type who's good at switching, or do you end up like me, going "wait, which one am I in"? Tell me in the comments — it'll shape which let's play I watch next. Change the angle, and the same room shows a different face — and speaking of that, my mugicha is properly cold today.
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