2026-09-23 · designer-study
Inside Rand Miller's Philosophy — If the Player Blames Themselves, the Puzzle Worked
"If they blame us, then we haven't done a good job." Reading seven interviews (2007–2020) with Myst co-creator Rand Miller: world first and puzzles second, the "friction" he kept after removing death, and the "control of our own destiny" lost with Uru and regained with Kickstarter.