2026-09-23 · design-roundup
"I Will Get Rid of Fun" — Jonathan Blow at IndieCade on Digging Up The Witness's Line Puzzles
One piece today: Game Developer's (then Gamasutra) 2011 report by Mathew Kumar on Jonathan Blow's IndieCade talk. It covers how The Witness's simple rule of drawing lines led, through one decision — the line can't cross itself — to puzzles about drawing partitions; the World 4 keys in Braid; and the idea that surprise is information.