2026-07-28 · paper-digest
Li et al.: Rereading Video World Models as Game Engines — the Unsolved Problem Called State — Fukai Reads
A survey of interactive world models by Zhen Li and colleagues. It reorganizes research on generating game worlds with video models along four dimensions drawn from the engine's action-state-observation loop, and argues that the remaining hard problems all revolve around explicit game state. It also contributes a 90+ hour Black Myth: Wukong dataset.