2026-09-29 · design-roundup
"The Way You Solved the Last Puzzle Becomes the Next One" — Richard Hogg on Designing Wilmot's Warehouse's Author-less Puzzles
One piece today: a 2019 "Game Design Deep Dive" for Game Developer by Richard Hogg, co-developer of the warehouse-sorting puzzle Wilmot's Warehouse. The designer doesn't author the puzzles — players make their own and then solve them. I summarize that idea and how real warehouses became a design tool.