2026-08-15 · retro-review
Lara Croft GO (2015) — A Board Where Distilled Memory Still Moves
In 2015, Square Enix Montreal followed Hitman GO with a second Go-series title, Lara Croft GO. Its method was to distill only the idealized feeling of an old game, remembered rather than replayed, onto a board of nodes and lines — a method that swept critical honors even as the studio itself was shut down in 2022. Because the game shipped as offline, server-independent software, it outlived the company that made it. This piece traces that method, and where it ended up.