SERIAL

Puzzle Soundtracks

41 episodes · updated 2026-07-11

Puzzle music is a peculiar genre: it must never become wallpaper. Doremi, who composes as well, listens through one soundtrack per episode and puts the design of thought-supporting sound into words.

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Episodes

  1. Ep. 41
    Soundtrack: FRACT OSC — solve the puzzle and the music grows back
    2026-07-11

    The music Alex Taam (Mogi Grumbles) wrote for FRACT OSC is not playing as a finished piece from the start. Each puzzle you solve in its ruined synthesizer world switches on one more layer - a bass, a pad, an arpeggio - until the player's own hands have assembled the score. Using the composer's own statement that he kept every piece in C pentatonic minor as a thread, black coffee in hand, I, Doremi, take it apart through a lens you can bring back to your own composing.

  2. Ep. 40
    Soundtrack: Poly Bridge — music that never scolds you when the bridge falls
    2026-07-10

    Collapsing bridges, retrying hands, and an acoustic score that blames none of it. A look at the 'road-trip music' Adrian Talens wrote on a single guitar — with takeaways for anyone who composes.

  3. Ep. 39
    Soundtrack: Maquette — the design of choosing songs instead of scoring them
    2026-07-08

    Maquette has almost no score in the usual sense. What plays instead are real songs by San Francisco indie musicians — the kind a now-parted couple might actually have listened to. While you solve the recursive diorama, why is there lyric-heavy pop in your ears? Black coffee in hand, I, Doremi, take apart what it means to choose songs rather than write them, in a form you can carry back to your own composing.

  4. Ep. 38
    Soundtrack: Paradise Killer — I decide the running order
    2026-07-06

    What Barry "Epoch" Topping wrote for Paradise Killer is 24 tracks where city pop melts into vaporwave. The developers call it not music pinned to specific scenes but a single album. An order-free investigation, paired with an order-free playlist. Black coffee in hand, I, Doremi, take apart why this music lands through 'happy coincidence,' in a form you can carry home to your own writing.

  5. Ep. 37
    Soundtrack: Q.U.B.E. 2 — Sound that is almost real, and not
    2026-07-05

    The music David Housden wrote for Q.U.B.E. 2 is a calm, beautiful layer of piano, strings and synths. But the beauty has a trick in it. To match a premise in which an alien structure imitates Earth, he ran real sounds through synthesizers to make tones that are almost real, and not. Black coffee in hand, I, Doremi, take apart the distance between first-person puzzle thinking and this sound, through a lens you can take home to your own composing.

  6. Ep. 36
    Soundtrack: The Gardens Between — Music that never plays backward, even when you rewind time
    2026-07-04

    Even though The Gardens Between is a game about rewinding and advancing time, Tim Shiel's music itself is never played in reverse. Black coffee in hand, I, Doremi, take apart why 'sound that never turns back even when time does' works so well for a memory puzzle, through a lens you can carry into your own composing.

  7. Ep. 35
    Soundtrack: INSIDE — Telling a story about the inside of a head, through a head
    2026-07-03

    The audio of Playdead's INSIDE was recorded through a real human skull. Martin Stig Andersen and SØS Gunver Ryberg pushed synth tones through bone to give them a brittle, hollow quality. Why does 'sound heard from inside a head' work so well for a puzzle about hijacking other bodies through mind control? Black coffee in hand, I, Doremi, take it apart.

  8. Ep. 34
    Soundtrack: IMMORTALITY — recording a theme together with its dark underside
    2026-07-02

    You chase a vanished actor through her unreleased films by scrubbing footage — and for Sam Barlow / Half Mermaid's live-action mystery IMMORTALITY, Nainita Desai wrote three orchestral themes, one for each of the three films. What is really interesting is that each theme carries shadows: a 'subverted' version and a 'supernatural' version, and which one sounds is switched by the metadata of the footage you are on. I, Doremi, black coffee in hand, take apart this design of building a theme together with its twin underside, in a form you can carry home to your own composing.

  9. Ep. 33
    Soundtrack: Viewfinder — music that breathes with the hand that places a photo
    2026-07-01

    Take a photograph, paste it into the world, and the two-dimensional image becomes solid — the music Aether (Jason Taylor) wrote for Sad Owl Studios' Viewfinder is downtempo that keeps company with this strange act without ever rushing it. The track names split into Lounge and Domain, mapping the very skeleton of the game. Including the fact that the composer is legally blind and builds by ear, I, Doremi, take it apart, black coffee in hand, through a lens you can carry home to your own composing.

  10. Ep. 32
    Soundtrack: Carto — Rearrange the map, and the music rearranges too
    2026-06-30

    The 31 pieces Eddie Yu wrote for Carto are all short, round-cornered, and faintly acoustic. In this game the player rearranges map tiles to reassemble the world itself. What is lovely is that the music, too, is keyed to place and gets rearranged with it. Black coffee in hand, I, Doremi, take apart why this music can keep playing over long deliberation without ever tiring you out, through a lens you can carry home to your own composing.

  11. Ep. 31
    Soundtrack: The Pedestrian — a jazzy gait walking a city of signs
    2026-06-29

    The music Logan Hayes wrote for The Pedestrian is a single garment stitched from jazz, ambient and Eastern-European melody over a backbone of piano and orchestra. Behind the puzzle of rearranging signage panels to connect doorways, it keeps reshaping without ever cutting out, driven by FMOD. Black coffee in hand, I, Doremi, take apart this music as a companion that never falls silent, through a lens you can carry back to your own writing.

  12. Ep. 30
    Soundtrack: Call of the Sea — Flip the love song over and you get a second theme
    2026-06-28

    What Eduardo de la Iglesia wrote for Call of the Sea is neither minimal nor silent: it is a love story for string orchestra. Centered on the 'negative melody' trick of building the husband's theme by inverting the wife's note for note, I, Doremi, black coffee in hand, take apart how the tempo of an observe-and-combine exploration puzzle pairs with a melody that keeps pulling you forward.

  13. Ep. 29
    Soundtrack: The Case of the Golden Idol — grey music for frozen time
    2026-06-27

    The OST Kyle Misko wrote in wartime Lviv for The Case of the Golden Idol: cold 18th-century England fused with new-age ambient, looping beside a frozen crime scene and never rushing your deduction. On the design of music that refuses to react — and what a composer can steal from it.

  14. Ep. 28
    Soundtrack: Superliminal — The most suspicious sound is the one that soothes you
    2026-06-26

    You wake in the waiting room of a dream-therapy program. What Matt Christensen wrote for Superliminal is lounge jazz that could be playing in a hotel lobby, carried by pianist John Reeves' hands. The comfort is both the weapon and the biggest misdirection — just like the puzzles where perspective changes an object's size. Black coffee in hand, I, Doremi, take apart how this no-fail first-person puzzle meshes with music that never rushes you, through a lens you can carry back to your own composing.

  15. Ep. 27
    Soundtrack: TUNIC — Music that turns like the pages of a manual
    2026-06-25

    The 60 tracks Terence Lee (Lifeformed) and Janice Kwan wrote for TUNIC lean on the memory of retro game music without hiding inside the quotation. Built from samples of stray cats and summer wind recorded in the alleys of Taipei, it lives between the artificial and the organic. Black coffee in hand, I, Doremi, take apart how this game of gathering fragments to read a world meshes with its music, through a lens you can carry back to your own composing.

  16. Ep. 26
    Soundtrack: Opus Magnum — A loop that never insists, beside an optimization that never ends
    2026-06-24

    For Zachtronics' alchemy puzzle Opus Magnum, Matthew S Burns wrote both the story and the music. Seamlessly looping machines, and a lounge-style loop that hides its own seams. Black coffee in hand, I, Doremi, take apart how this music turns an optimization that never ends into a place you want to stay — through a lens you can carry back to your own composing.

  17. Ep. 25
    Soundtrack: Obduction — Music that changes its timbre from world to world
    2026-06-23

    Robyn Miller, who wrote the music for Myst and Riven, came back to Cyan's worlds after twenty years. The music of Obduction changes its very timbre each time a world changes. Including how he made it — looping footage of someone walking on his iPad and finding the themes on his piano — I, Doremi, take it apart with a black coffee in hand, through a lens you can carry home to your own composing.

  18. Ep. 24
    Soundtrack: Void Stranger — a symphony built from poor sound sources, echoing in a monochrome labyrinth
    2026-06-22

    The music of the monochrome Sokoban labyrinth Void Stranger conjures both grandeur and unease using nothing but stock MIDI sounds and chip waveforms. Composer Eero Lahtinen built it around one idea: that you shouldn't get sick of the same loop while stuck on a puzzle. Doremi reads its repeat-proof writing and its patient drones from a composer's chair.

  19. Ep. 23
    Soundtrack: The Swapper — a cosmos built from a freezer and an old tape
    2026-06-21

    A derelict space station. In The Swapper you clone yourself and swap control to advance, and its sound was assembled single-handedly by Carlo Castellano — music and effects alike. The groan of the ship came from a microphone shoved inside his freezer; footsteps came from crumpling an old VHS tape. What does it mean to lay handmade sound over a clay-model world? Per-room ambience managed procedurally, and the improvised piece 'Recreation.' Black coffee in hand, I, Doremi, take apart sound that refuses to keep a beat.

  20. Ep. 22
    Soundtrack: Braid, Anniversary Edition — only the sounds that survive being reversed
    2026-06-20

    The music of Braid was not composed. Jonathan Blow hired no composer; he licensed existing cello and harp pieces from Magnatune artists, under a single condition — that they stay beautiful when played backwards. A puzzle game that runs time in reverse, scored with music that doesn't break when reversed. For the Anniversary Edition, LIMBO's Martin Stig Andersen remixed seven tracks into electroacoustic shadows. Black coffee in hand, I, Doremi, take apart 'reversible music'.

  21. Ep. 21
    Soundtrack: The Talos Principle 2 — answering scale with a choir
    2026-06-19

    A first-person puzzle in which you leave New Jerusalem, the city the robots built, and walk toward the colossal Megastructure on the horizon. Damjan Mravunac's music is written for orchestra, electronics, and choir, sounding the small time of solving a puzzle and the time of marveling at the size of the world at two different tempos. Black coffee in hand, I, Doremi, take apart why the biggest sound is reserved for the walking.

  22. Ep. 20
    Soundtrack: Manifold Garden — Music that returns even when you fall
    2026-06-18

    Choose your gravity, fall to the bottom, and you return from the ceiling: an endless architecture. The music Laryssa Okada wrote for it is built from strings and pads that never resolve, shaped much like the looping space itself. Black coffee in hand, I, Doremi, take apart why this music loops yet never sounds like mere repetition, through a lens you can carry back to your own composing.

  23. Ep. 19
    Soundtrack: FEZ — the music that carried 8-bit into the present
    2026-06-17

    The music Rich Vreeland (Disasterpeace) wrote for FEZ keeps the vocabulary of chiptune, yet sands its corners down with reverb and bitcrushing and carries it into the spaciousness of New Age. Dynamic scoring that shifts with altitude and time of day, plus a trick where images are hidden in the spectrogram so that the sound itself becomes a puzzle. Black coffee in hand, I, Doremi, take it apart through a lens you can bring back to your own composing.

  24. Ep. 18
    Soundtrack: Chants of Sennaar — Learning a people's sound before learning their words
    2026-06-16

    The music Thomas Brunet wrote for Chants of Sennaar is a small chamber ensemble woven from live instruments. The peoples living on each floor of the tower cannot understand one another's words. But the sound gets through. Black coffee in hand, I, Doremi, take apart why the score of a language-deciphering game tells you 'who these people are' before you can decode a single word.

  25. Ep. 17
    Soundtrack: Antichamber — Music that grows a layer the deeper you go
    2026-06-15

    The music Siddhartha Barnhoorn wrote for Antichamber is neither a loop nor silence. Thin layers crossfade and stack, never repeating the same combination twice, thickening as you push further in: a living ambient bed. Black coffee in hand, I, Doremi, take apart why this sound follows you through impossible spaces without ever coming undone, through a lens you can take home to your own composing.

  26. Ep. 16
    Soundtrack: Papers, Please — It plays at the top of the day, then the stamp takes over
    2026-06-13

    You sit in an inspection booth hunting for discrepancies in documents. The music Lucas Pope wrote himself is barely a thirty-second anthem. It blares at the top of each day, then withdraws once inspection begins. What carries on is the sound of the stamp, the shuffle of paper — a beat tapped out by the player. Black coffee in hand, I take apart this 'play it at the top, then go quiet' design in a form you can carry home to your own composing.

  27. Ep. 15
    Soundtrack: A Monster's Expedition — The rhythm isn't in the music, it's in your fingertips
    2026-06-12

    For an open-world Sokoban about toppling trees and rolling logs between islands, Eli Rainsberry wrote music with the rhythm removed from its spine. So where did the beat go? It moved into the UI — into the sounds your own actions make. Fifteen guitar-and-piano tracks drift like the sea of your thinking, while the rhythm is tapped out by your hands. Black coffee in hand, I take this division of labor apart in a form you can carry home to your own composing.

  28. Ep. 14
    Soundtrack: Blue Prince — A manor where even the music gets drafted
    2026-06-11

    The music of Blue Prince is dark jazz by Dutch duo Trigg & Gusset. Almost no percussion, mostly silent exploration, music that rises only in particular rooms. The composer wrote sketches; the developer drafted them into the manor. Black coffee in hand, I, Doremi, dig out what a composer can steal from this design that refuses to ring.

  29. Ep. 13
    Soundtrack: World of Goo — A waltz before the storm, leaning into the building hand
    2026-06-10

    The music Kyle Gabler wrote for World of Goo holds a Tim Burton-esque gothic carnival and an Ennio Morricone western in the same room. Why does this waltz lean so gently into the trembling hand that stacks the goo balls? Black coffee in hand, I, Doremi, take it apart through a lens you can take home to your own composing.

  30. Ep. 12
    Soundtrack: Unpacking — How to place a sound without overplaying it
    2026-06-09

    The music Jeff van Dyck wrote for Unpacking layers acoustic guitar and piano over chiptune with its corners sanded off, and somehow it never overplays. In a puzzle with no failure and no timer, what does the music do, and what does it refuse to do? Black coffee in hand, I, Doremi, take it apart through a lens you can carry back to your own composing.

  31. Ep. 11
    Soundtrack: Gorogoa — Every time tiles overlap, the music overlaps too
    2026-06-08

    The music Joel Corelitz wrote for Gorogoa barely raises a melody or a chord; it lays down 'the feeling of a place' with texture alone. And the small pieces tied to each tile combine according to rules of overlap — the very puzzle of rearranging pictures is happening in sound too. Black coffee in hand, I, Doremi, take its design apart in a form you can carry home to your own composing.

  32. Ep. 10
    Soundtrack: The Talos Principle — A paradise built on one long sustained tone
    2026-06-07

    After sixteen years of writing wall-of-sound music for Serious Sam, Croteam's Damjan Mravunac scored a philosophical puzzler by deliberately giving up rhythm and melody, laying down one long sustained track instead. Why does this music survive fourteen hours of listening in a counterfeit paradise of sacred choirs? Black coffee in hand, I, Doremi, read the blueprint of its two-layer design.

  33. Ep. 9
    Soundtrack: Portal 2 — Music a machine wrote, assembling itself as you solve
    2026-06-06

    The music Mike Morasky wrote for Portal 2 is not something you put on and listen to; it assembles itself while you are mid-puzzle. Step on an Aerial Faith Plate, ride an Excursion Funnel, and the music adds another layer. Black coffee in hand, I, Doremi, take apart why this score sounds like a computer composed it, and what you can steal for your own work.

  34. Ep. 8
    Soundtrack: LIMBO — Only the sounds stripped of their identity remain
    2026-06-05

    Martin Stig Andersen, who handled LIMBO's audio single-handedly, comes from acousmatic music. By distorting the 'identity' of sounds and refusing music that manipulates emotion, he laid sonic shadows over a silhouette world. What does 'retry-proof music' for a die-and-learn puzzle game look like? Black coffee in hand, I, Doremi, take it apart.

  35. Ep. 7
    Soundtrack: Machinarium — The arithmetic of loops that never go stale in a rusty world
    2026-06-04

    The music Tomáš Dvořák (Floex) wrote for Amanita Design's dialogue-free, hand-drawn adventure Machinarium is a strange alloy: the body heat of piano and clarinet fused with a dirty analog synth and the clatter of scrap metal. In a game where you stare at the same screen for minutes on end, why do these loops keep living in your ear? Black coffee in hand, I, Doremi, take it apart through the lens of 'the mixing ratio of abstraction and melody.'

  36. Ep. 6
    Soundtrack: Patrick's Parabox — the sound unspooling as the boxes multiply
    2026-06-03

    The music Priscilla Snow wrote for the recursive sokoban Patrick's Parabox sits exactly between electronic and ambient: a calm, inquisitive accompaniment. The timbre updates each time a new mechanic appears, and the track titles are literally the names of those mechanics. Black coffee in hand, I, Doremi, take apart why this sound never gets in the way of long thinking, through a lens you can carry home to your own composing.

  37. Ep. 5
    Soundtrack: Lorelei and the Laser Eyes — piano cutting through hotel dark
    2026-06-02

    In Simogo's dense observation puzzle Lorelei and the Laser Eyes, the music by Daniel Olsén and collaborators centers a piano grounded in Debussy and Satie while melting the digital into the acoustic. Doremi reads, from a composer's angle, how the sound supports long thinking and quietly agrees with the visuals.

  38. Ep. 4
    Soundtrack: Baba Is You — A small loop that never scolds you for being wrong
    2026-06-01

    The music of Baba Is You is chiptune written in a tracker (OpenMPT) by Arvi 'Hempuli' Teikari, who made the entire game alone. It is a game you retry hundreds of times, yet the music announces neither victory nor defeat — it just keeps spinning a bright little loop. Black coffee in hand, I, Doremi, take apart why this 'music that never scolds' keeps trial-and-error feeling light, through a lens you can take home to your own writing.

  39. Ep. 3
    Soundtrack: Return of the Obra Dinn — music that sounds, then steps back
    2026-05-31

    Raise the pocketwatch and, after a few seconds of black, you drop into a frozen tableau of a death. The pseudo-19th-century orchestra Lucas Pope wrote alone swells at that instant, then quietly withdraws. Between the sounding and the silence is where deduction lives.

  40. Ep. 2
    Soundtrack: Outer Wilds — When music becomes a tool for solving
    2026-05-30

    Andrew Prahlow's score for Outer Wilds is not background music to leave running. Most of the time it stays silent; when it sounds, it is the signal of discovery; and at times the instruments themselves become tools of exploration. Black coffee in hand, I — Doremi — take apart how this music works, through a lens you can take home to your own composing and design.

  41. Ep. 1
    Soundtrack: COCOON — Music that plays on without becoming wallpaper
    2026-05-30

    The music Jakob Schmid wrote for COCOON is almost entirely synthesized, and most of it is generated in real time. It is neither a looped bed nor a vow of silence, but a third path. Black coffee in hand, I, Doremi, take apart why this music can run continuously without ever turning into 'wallpaper,' through a lens you can take home to your own composing.