SOUNDTRACK · 2026-07-06

Soundtrack: Paradise Killer — I decide the running order

Barry "Epoch" Topping

Introduction — the first beat as you land on the island of crime

A lilac dusk, concrete slick with neon, a paradise that looks built to be murdered on. Step into this first-person free-form investigation game that Komugi reviewed, and what reaches your ear first is a glossy bass, the sticky drag of a slightly aged drum machine, and saxophone or synth up top. Roughly 90 BPM, neither bouncing nor sprinting, exactly the speed of a walking stride. The music Barry "Epoch" Topping wrote feels less like game music than like a mixtape someone made for you on a rooftop.

1980s Japanese city pop, future funk, vaporwave, new jack swing — by the accounts I found, Topping already had this vocabulary in his solo records, and developer Kaizen Game Works reached out to him after hearing it. Twenty-four tracks, released as an official soundtrack in September 2020. The moment the opening phrase of 'Paradise (Stay Forever)' spills out, the temperature and humidity of this island are set.

They had him make an 'album,' not a 'soundtrack'

This is the most interesting design decision in Paradise Killer's music. Creative director Oli Clarke Smith said in an interview that because the game is so free-form, they chose not to write music cued to specific story beats, and instead gave Topping 'the freedom to create an album of music rather than a traditional soundtrack.' So the tracks don't fire on scene triggers; they drift on like the island's air.

The line he added afterward is hard to forget: each player's experience differs, and 'moments of magic are created by the right track coming on by chance with the right view of a sunset across the island.' The composer doesn't guarantee the magic. He simply lays down the materials from which magic can occur. The anecdote that they threw out the entire UI midway and rebuilt it to look like a city-pop record sleeve shows how thoroughly this 'game as a single album' idea was pursued.

The investigation itself is built on the same philosophy. Pick up clues in any order; never force the player — 500-plus conversation files cross-reference one another so that no route breaks. An investigation with no fixed order, and music with no fixed order. Their meshing is not an accident.

The puzzle analogy — solving a case on shuffle

Many puzzles have the composer try to seize the solver's tempo from above: a tense cue at the hard part, a fanfare on the correct answer. Paradise Killer handed that control to the player instead. Whether I climb to a rooftop, walk the shoreline, or go meet a suspect — that chain of choices happens to overlap with whatever track is playing, and takes on a meaning that belongs only to that instant. The music does not explain the case. It simply keeps pace with the speed at which I assemble it.

I always have a habit of measuring music in BPM, but here I marveled at the design of the 'ma,' the spacing, more than the BPM. The tracks themselves stay steady around 90, yet the tempo of the experience stretches and shrinks with my walking and my hesitation. Think for a long time and the music never rushes you. At the instant clues connect, the drums keep turning with the same face. The elation of solving isn't handed to you by the music; it happens inside me. That is exactly why, the next time I hear the same track, the deduction of that moment comes back. The playlist becomes an index to memory.

It differs from Stephen's Sausage Roll, which supports long thought with silence, and from Baba Is You, which ticks out the rhythm of trial and error. What Paradise Killer shows is a third way of solving — the gesture of 'leave it playing, and leave the meaning-making to the solver.'

Tracks worth hearing

You can hear the whole thing on developer Kaizen Game Works' official Bandcamp (their own label page). Start with the opener, Paradise (Stay Forever) ↗. With its glossy bass and sweet chords, it imprints the island's double meaning — 'I want to stay forever / I want out this instant' — within the first minute.

Then GO!GO!STYLE ↗, whose bouncing drums give the investigation a light step, and Lady Blue ↗, which deepens the night's shadow a notch. Play the two back to back and you feel how the same island changes temperature between day and night. Try letting the sound that drifts in between clues become a bookmark in your memory.

To listen through the whole album, use the official player below.

Closing — what I'd steal if I were writing it

If I were writing music, what I'd steal from this work is the 'courage not to pin it to a scene.' Fire it on a trigger and it reliably lands. But in exchange for that certainty, the experience freezes into the same shape every time. Paradise Killer let go of control and instead vested each track with 'strength enough to hold up wherever it plays.' Even outside games — a playlist, a stream, a shop's background music — wherever the listener decides the order, this design philosophy works as is.

So the question when writing changes. Not 'what track do I assign to this scene,' but 'is this a track that, wherever it plays, can happen to overlap with the listener's now and take on meaning?' The former is staging; the latter is environment. What Topping wrote was unmistakably the latter.

To revisit it, slip it quietly into the background of work or a walk. That accidental instant when a track happens to line up with the sunset outside your window is the true nature of this music. If you want to recall the tension of the investigation, it's also worth wandering over to Kaizen's next work, or to the city-pop-adjacent Unpacking soundtrack.

Reference links

Kaizen Game Works official Bandcamp: Paradise Killer Original Soundtrack (24 tracks)

Steam: Paradise Killer Soundtrack (official OST DLC)

1Print Games: interview with Kaizen Game Works creative director Oli Clarke Smith (primary source for the 'freedom to make an album' quote)

Fellow Traveller (publisher) official page

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FEATURED ESSAY · 2026-07-06

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