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1 reviews · 3 essays
Related essays
"One Mile at a Time" — Burn With Me's Case for a Deckbuilder That Refuses to Spiral
One piece today: Dayten Rose's demo review of the deckbuilder Burn With Me (Nozomu Games, releasing October 12, 2026), published September 9, 2026 on Thinky Games. The article contrasts the game with Balatro to argue that Burn With Me keeps deckbuilding's surface while pushing its substance toward a legible, linear puzzle — a designer betting on restraint in a genre that usually chases runaway score inflation.
Tsumiki Design Roundup — 2026-08-22
One piece today: an August 17, 2026 Game Developer article on how the 90s-horror-styled solitaire game Forbidden Solitaire became an unexpected hit. Developer Grey Alien Games' Jake Birkett traces the design back through a lineage of earlier titles — the switch to tri-peaks/golf rules, and shops, RPG combat, and elemental spells layered on one game at a time.
Kelidari et al.: A Card-Game Agent Is Only as Strong as the Yardstick You Build First — Fukai Reads
An arXiv preprint by Nima Kelidari and two co-authors, under submission to AIIDE 2026. Using Gin Rummy and a hand-written fixed expert as an immovable yardstick, they run more than a hundred controlled experiments on what makes a lightweight reinforcement learning agent strong. Win-rate against the expert is 15.0% for PPO, 22.5% for TRPO and 34.2±2.1% with every working ingredient stacked; swapping network shapes leaves win-rates overlapping, while a search that can see the hidden cards reaches 85% against 26% for one that cannot.


