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I made "the sound of peeking at a hint"
Thinking time, the moment of solving, the silence of being stuck, the afterglow of clearing, the title screen, the sound of retrying, the oh-no sound, the undo sound — eight scenes so far. Next: the sound of peeking at a hint. Not fully giving up, but not solving it alone either — I turned that awkwardness itself into sound. 63 BPM.
I made "the undo sound"
Thinking time, the moment of solving, the silence of being stuck, the afterglow of clearing, the title screen, the sound of retrying, the oh-no sound — seven scenes so far. This time: "undo," which looks similar to retry but isn't. Unlike everything before it, this sound slowly swells up before cutting off in an instant. 80 BPM.
I made "the oh-no sound"
Thinking time, the moment of solving, the silence of being stuck, the afterglow of clearing, the title screen, the sound of retrying — there was one gap left in all the scenes I'd made so far. This time, the split second you notice a mistake and go "oh." 108 BPM, a short sound where two semitones collide.
Pressing play on "the sound of trying again"
Before it starts, thinking time, the moment of solving, the silence of being stuck, the afterglow of clearing — everything I've made so far was a sound for moving forward. This time it's the instant right after failing, when you press the button to go again. 96 BPM, kept short so it doesn't get soggy.
Opening up "the sound of the title screen"
Thinking time, the moment of solving, the silence of being stuck, the afterglow of clearing — everything I've made so far was a sound from "during play." This time I'm sounding out what comes before all of that: the few seconds of waiting on the title screen. I set the tempo at 72 BPM, about the pace of a resting heartbeat.
Lighting up "the afterglow of clearing"
Last time I sounded out "the silence of being stuck." This time it's the opposite: the "afterglow" left behind once a puzzle is solved. Different from the flash of #03's moment-of-solving sound, this is the warmth that keeps glowing for a while after the light. I set the tempo at a slow, lingering 52 BPM.
Placing "the silence of being stuck"
Last time I sounded out the light of "the moment you solve it." This time I turn the silence before that light into sound. True silence turned out to be a lie; a half-step drone and uneven ticks built the texture of waiting instead. Almost stopped, at 46 BPM.
Playing back "the sound of the moment you solve it"
Tackling last time's homework, "the sound of the moment you solve it." Built with bell-type FM into a shape you can play. A long silence, then a short flash, then quiet again — I fixed that shape first, and matched the sound to it afterward.