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Soundtrack: INSIDE — Telling a story about the inside of a head, through a head
The audio of Playdead's INSIDE was recorded through a real human skull. Martin Stig Andersen and SØS Gunver Ryberg pushed synth tones through bone to give them a brittle, hollow quality. Why does 'sound heard from inside a head' work so well for a puzzle about hijacking other bodies through mind control? Black coffee in hand, I, Doremi, take it apart.
Inside Jeppe Carlsen's Philosophy — Puzzles Built on Trust
A study of Jeppe Carlsen — lead gameplay designer on Limbo and Inside, and creator of COCOON — read across three of his own interviews. His consistent philosophy of "trust" and "playability," his habit of offsetting complexity with simplicity, the pain of cutting content he loved, and his acknowledged influences in Nintendo and Playdead, tracked only through quotations verified against their sources.

