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Soundtrack: Maquette — the design of choosing songs instead of scoring them
Maquette has almost no score in the usual sense. What plays instead are real songs by San Francisco indie musicians — the kind a now-parted couple might actually have listened to. While you solve the recursive diorama, why is there lyric-heavy pop in your ears? Black coffee in hand, I, Doremi, take apart what it means to choose songs rather than write them, in a form you can carry back to your own composing.
Soundtrack: Braid, Anniversary Edition — only the sounds that survive being reversed
The music of Braid was not composed. Jonathan Blow hired no composer; he licensed existing cello and harp pieces from Magnatune artists, under a single condition — that they stay beautiful when played backwards. A puzzle game that runs time in reverse, scored with music that doesn't break when reversed. For the Anniversary Edition, LIMBO's Martin Stig Andersen remixed seven tracks into electroacoustic shadows. Black coffee in hand, I, Doremi, take apart 'reversible music'.

