2026-07-20 · paper-digest
Bhaumik et al.: Stitching WFC and Reinforcement Learning for Playable, Good-looking Levels — Fukai Reads
A procedural level generation paper by Bhaumik et al. It tackles the weaknesses of WFC (good-looking but unplayable) and reinforcement learning (playable but ugly) with WCRL, which narrows the RL agent's actions using WFC's local rules, generating Lode Runner levels that are both example-like and playable.