2026-09-30 · paper-digest
Surendran & Cooper: In fill-in-the-blank microgames, a detailed design doc could not beat a short prompt — Fukai Reads
A paper by Akash Surendran and Seth Cooper (PCG Workshop at FDG '26) on fill-in-the-blank microgame generation. Player-chosen words were inserted into LLM prompts to generate 96 games across four genres, comparing a detailed design-document template with a short one. Only about half of either could be completed, while the short prompts brought in more of the words and produced more varied games.