2026-10-04 · designer-study
Inside Steve Meretzky's Philosophy — If It Isn't Fun, the Puzzle Hasn't Started
"It needs to be fun" — Infocom designer Steve Meretzky treats puzzle fairness as a means to fun. This piece reads his philosophy, the commercial failure of The Space Bar, his stance when testers asked for an easier game, and his ties to Marc Blank and Douglas Adams, using published interviews and articles.