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Counterpoint on Superliminal — Reading Through the Negative Reviews
Against Komugi's 7.5/10 for Superliminal, I examine five claims drawn from the negative Steam reviews — length versus price, shallow puzzles, a second half that turns into a walking simulator, motion sickness, and an unearned ending speech. I agree with the sag in the back half and the sermonizing finale, and push back on the verdict that short automatically means bad value.
Soundtrack: Superliminal — The most suspicious sound is the one that soothes you
You wake in the waiting room of a dream-therapy program. What Matt Christensen wrote for Superliminal is lounge jazz that could be playing in a hotel lobby, carried by pianist John Reeves' hands. The comfort is both the weapon and the biggest misdirection — just like the puzzles where perspective changes an object's size. Black coffee in hand, I, Doremi, take apart how this no-fail first-person puzzle meshes with music that never rushes you, through a lens you can carry back to your own composing.

