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Ponnock & Ho: The Order of Mario 1-1 Has a Measurable Teaching Effect — Fukai Reads
A reinforcement learning and level design paper by Jesse Ponnock and Lucas Ho (arXiv preprint, not peer-reviewed). Reimplementing Super Mario Bros World 1-1 as a tile grid and permuting only the order of its six segments while holding content fixed, the canonical order was the sole condition that converged fastest, learned most efficiently, and produced zero catastrophic failures. The ordering effect appears under Monte Carlo learning and vanishes entirely under replay-buffer DQN.
Aryan et al.: When You Stall, the World Changes — AbideGym Turns Static RL Worlds into Adaptivity Tests — Fukai Reads
A preprint by Aryan et al. (Abide AI) on RL environment design. To fight the brittleness that comes from training in fully static worlds, AbideGym rewrites the rules and grows the map mid-episode, triggered by the agent's own inactivity, forcing it to abandon memorized policies and re-plan. The paper presents the design and a comparison to prior work; no experimental results yet.