TAG
#mixed-initiative
0 reviews · 2 essays
Related essays
Geheeb et al.: Let an LLM Poke at Your Game Design Pillars — Fukai Reads
A paper on game design pillars and LLMs by Julian Geheeb and colleagues at the Technical University of Munich. Pillars are heavily used in industry but almost unexamined academically; the paper gives them a formal definition and quality criteria, then hands structural checking, contradiction detection and feature evaluation to an LLM in a prototype called SPINE. A 42-hour game jam and interviews with four developers produce a consistent picture: useful at the moment of putting a pillar into words, thinning with each rewrite iteration, and unable to recognise deliberate juxtaposition when flagging contradictions. Peer-reviewed at FDG '26.
Luo et al.: How AI Delivers Help Matters as Much as the Help Itself — Fukai Reads
A paper by Luo et al. (UC Santa Barbara) on how a mixed-initiative AI delivers help. Using Rush Hour puzzles, they compare on-demand (Button) help with inactivity-triggered (Timer) help, and show that although task performance is nearly identical, the Timer mode earns more positive perceptions of the AI. Accepted to IUI '26.
