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Endrovski et al.: The people using level generation least are the ones who build levels — Fukai Reads
A paper by Bojan Endrovski, Joris Dormans and Rafael Bidarra on procedural level generation tools. Surveying 120 game developers, they found artists use level generation far more than designers (mean usage 0.58 vs 0.33), and that what developers want from AI is creative control over the final output (73.3%), not automation.
Xu et al.: When Generative AI Becomes the Heart of Play — Fukai Reads the AI-Native Games Survey
A survey (arXiv preprint) by Zhiyue Xu and five co-authors on "AI-native games," where generative AI is the core loop itself. It defines them by a counterfactual — would play collapse if the AI were removed — and classifies 53 real artifacts along two axes: game type (G) and dominant AI mechanic (N), showing a skew toward narrative genres and a thin use of AI at the rule layer.
