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Sokobond (2013) — A Rule Made Only of Bond Counts, Thirty-One Years After the Warehouse
On August 27, 2013, Alan Hazelden and Harry Lee released a small puzzle game called Sokobond. Its skeleton is 1982's Sokoban, unchanged, with exactly one constraint added: each element has a fixed number of bonds it can form. That modest mutation — an IndieCade 2013 finalist, an IGF Excellence in Audio honorable mention — turned Hazelden into a full-time puzzle designer. This piece traces how the push-rule carried through to A Monster's Expedition (2020), a decade later.
A Dark Room (2013) — The Single Fire Lit in a Room Made Only of Words
On June 10, 2013, a browser game with no images and no sound was released: A Dark Room. All it showed was a line of text and a button. Built by Michael Townsend, this experiment arrived amid the same season that produced Candy Box! and Cookie Clicker, but set itself apart with a hidden narrative. Ported to iOS by a stranger, Amir Rajan, it rose in 2014 to the top of Apple's official paid games chart. This piece traces how a single hobby project, running on nothing but imagination, climbed to the top of the market.
PuzzleScript (2013) — The One-Line Rule That Mass-Produced the World's “Pushing Games”
In October 2013, indie developer Stephen Lavelle (increpare) released PuzzleScript, a free browser-based puzzle engine whose Sokoban-style push rule fits on a single line of code. Traced forward, it runs through Alan Hazelden's early jam games into A Good Snowman Is Hard to Build, and — by Hempuli's own account — into the block-pushing puzzle revival that fed Baba Is You. Here the lineage is checked against the record.
