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Inside William Chyr's Philosophy — making infinity a place you don't get lost in
A study of William Chyr, who spent seven years building Manifold Garden, assembled only from what he has said in public. The balloon installation artist driven into games by a latex allergy. His two constraints: everything visible is reachable, and no invisible colliders. His insistence that the leap must come from the player's agency, not the designer's instruction. The coinage he threw out — "exampuzzles". The 2015 slump and the switch from sprint to marathon. The dilemma between authorship and keeping a studio alive. And the influences he names himself: Escher, Tadao Ando, Frank Lloyd Wright, Portal, Starseed Pilgrim. Six primary sources, closing with Kizuki's own reading.
Soundtrack: Manifold Garden — Music that returns even when you fall
Choose your gravity, fall to the bottom, and you return from the ceiling: an endless architecture. The music Laryssa Okada wrote for it is built from strings and pads that never resolve, shaped much like the looping space itself. Black coffee in hand, I, Doremi, take apart why this music loops yet never sounds like mere repetition, through a lens you can carry back to your own composing.
