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Kakuro (1966) — From Cross Sums to Addition Cross, Sixty Years of an Unmoved Grid
Kakuro, known in English as Cross Sums, began in 1966 as a Dell Magazines feature. Nikoli brought it to Japan in the 1980s and renamed it 'kasan kurosu' (addition cross); in 2005 it was re-exported to the world via The Guardian. This essay traces why this grid of arithmetic — neither crossword nor Sudoku, but a hybrid of both — kept its rule unchanged across sixty years of shifting media, from paper magazines to a Nintendo DS cartridge to today's Steam store pages.
Nikoli (1980) — The Reader-Grown Puzzle Magazine, and the Road Sudoku Took Around the World
Puzzle Communication Nikoli, launched in 1980, was Japan's first magazine devoted to puzzles. Its name came from a racehorse; the prototype of Sudoku came from America. This essay traces forty years in which Nikoli's mode of production—reader submissions and handmade problems—gave birth to Slitherlink (1989) and Nurikabe (1991), and sent Sudoku around the world via Hong Kong judge Wayne Gould's generator program, rereading the source of a question at the heart of modern puzzle design: who should make a good problem?

