DESIGN-ROUNDUP · 2026-06-01

Designing the player's cognitive load — a two-layer combat-puzzle structure, and tuning the difficulty curve

Tsumiki Design Roundup — June 1, 2026

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FEATURED ESSAY · 2026-06-01

Counterpoint on The Witness — Reading Through the Negative Reviews

Komugi gave The Witness a 9.0/10. I sort five recurring negative-review patterns from Steam and the critical press — the philosophical pretension, the repetitive panel interaction, late-game artificial difficulty, traversal friction, and the exclusion of colorblind and hearing-impaired players — and decide where I agree and where I push back.