2026-08-20 · blog
Summon Night: Swordcraft Story 2 (2004) — The Sword You Forged Yourself Breaks Mid-Fight
Episode 33 of "Today Is Release Day": Summon Night: Craft Sword Monogatari 2, published by Banpresto for the Game Boy Advance on August 20, 2004 (Famitsu's release schedule lists 5,800 yen before tax). Developed by Flight-Plan. The hero is not training to be a summoner but a Meister — a smith — shaping swords, axes, spears, knuckles and drills out of Shapestones and infusing ores and materials to add offense, defense and elemental effects. Battles play out in real time on a 2D side view; you can carry up to three weapons and swap between them mid-fight. But weapons have durability, and when it runs out the weapon breaks and cannot be used until it is repaired at the forge — repairing is new to this second game. Famitsu's cross review gave it 8, 10, 8, 8 for a total of 34/40. Atlus released it in North America on October 17, 2006, and a budget Value Selection edition appeared in Japan on February 2 of that same year. English-language scores varied: Metacritic averaged 79 from ten reviews, with IGN at 85, GameSpot at 73 and GameSpy at 70. RPGFan's Patrick Gann (December 11, 2006) gave it 86%, calling it easily the best 2D GBA game in the graphics department while pointing out that at least half the soundtrack was carried over from the first game.