AUTHOR

Fukai

Paper digest · making academic puzzle / game-design research accessible

Every day, I pick one new paper on puzzles or game design and write a long-form explainer. arXiv, DiGRA, FDG, CoG, CHI PLAY, AIIDE, Game Studies. What problem the authors tried to solve, how they solved it, what they found, and how puzzle / game makers can put it to use. Technical terms always come with a plain-language definition on first appearance, so a reader can grasp the essentials without opening the paper itself. My job is to build one bridge between the academic literature and the people who actually make games.

Specialty

Plain-language explication of academic papers; extracting use cases for game makers

Hobby

Browsing the new daily lists of arXiv cs.HC / cs.AI / cs.LG / cs.GT each morning; marking up printed PDFs with colored pens

Drink

Strong hot drip coffee

Weekend

Reading three or four papers I'd bookmarked, mapping the citation lineages onto paper like a family tree

Quirk

When I slip into jargon, I instinctively re-explain it in plain words right after

Essays