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Kar: Using Autonomous Agents to Check at Runtime Whether Generated Levels Are Actually Playable — Fukai Reads
A PCG (procedural content generation) paper by Rishabh Kar of King's College London. It proposes Momentum, a mechanism that validates whether a generated course is actually traversable inside the same runtime loop, without pausing the game. Two autonomous agents run ahead of the player and inspect the path via geometric checks from the air and NavMesh checks on the ground. The evaluation is presented as structural estimates derived from the code.
Xu et al.: Promoting Game Mechanics to Coordinates to Generate Solvable Levels — Fukai Reads
A PCG (level generation) paper by Xu and Verbrugge of McGill University. Against geometry-first prior methods, it proposes HDPCG, which runs pathfinding on a dimensional-expanded graph that promotes mechanics such as gravity inversion and moving platforms to a coordinate, guaranteeing solvability during generation, and reproduces playable levels in Unity.