GAME
Gone Home
Reading a house with no puzzles in it — the 'is it a game' argument as design
Fullbright · 2013-08-15 · ■□□□□ 1/5 · 8/10
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In three lines
Gone Home is a exploration / observation puzzle game released by Fullbright in 2013.
Puzzlebyrinth scores it 8/10, with a difficulty of 1/5. Reading a house with no puzzles in it — the 'is it a game' argument as design
Its core mechanics are Deduction / Environmental Observation.

Our Review
A first-person exploration game: home on a rainy night in June 1995 after a year abroad, you open every door and drawer of an empty house and reconstruct a year of family history from the letters, cassettes and magazines left behind. No combat, no puzzles, no fail state — the verbs are open, pick up, read. The first game from Fullbright, founded by veterans of BioShock.



