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Quantum Conundrum
A first-person physics puzzler in which a boy searches a deranged mansion for his missing inventor uncle, armed with the Interdimensional Shift Device. Swap between four dimensions — Fluffy makes heavy things weightless, Reverse Gravity flips the pull, Slow slows time — and bend boxes and physics to clear each room. Built by Portal's lead designer Kim Swift (as reported) and published by Square Enix.
puzzlepuzzle-platformerfirst-personThe Spectrum Retreat
A first-person puzzler set in the art-deco Penrose Hotel: you pull a colour out of one wall, carry it, and hand it to a matching barrier to open the way. Steam sits at 'Mostly Positive,' 76% of 223 (snapshot 2026-06-16); opinion splits over its double structure of puzzle and story.
puzzlefirst-personnarrative-puzzleChromaGun
A first-person puzzle where you fire colored paint at walls and roving droids, mixing primary colors to lure each droid onto a matching panel — a Portal-style test-chamber game built on a single verb: painting.
puzzlefirst-personThe Turing Test
A first-person sci-fi puzzle on a moon of Jupiter: redirect energy orbs between sockets to open doors and cross a series of test chambers, wrapped in a story about machine and human judgment.
puzzlefirst-personnarrative-puzzleViewfinder
A first-person perspective puzzle where the photographs you place into the world become real 3D space, letting you reshape the environment to find a path through.
perspective-puzzlefirst-personphoto-puzzleSuperliminal
A first-person puzzle where perspective alone decides how big things are.
first-personexplorationAntichamber
A first-person puzzler in white walls and black lines that treats non-Euclidean space itself as a grammar.
observationmeta-puzzlefirst-personManifold Garden
A first-person puzzle about choosing your gravity inside an Escher-esque world of infinitely repeating architecture.
puzzlefirst-personexploration







