SERIAL

The Nature of Play

3 episodes · updated 2026-07-11

Much of game design's vocabulary is borrowed from century-old philosophy. In this serial, Komugi reads philosophers' texts through a maker's eyes — the magic circle, order and tension — checking the nature of play against the originals.

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Episodes

  1. Ep. 3
    Does Play Have a Point? — Camus and the Roguelike Death Loop
    2026-07-11

    I've died 38 times in a roguelike and I'm still diving back in. I bring home almost nothing I built up, so why is this repetition fun? In this matching installment I lay Camus's The Myth of Sisyphus — his head-on argument about endless repetition — over the death loop of Hades.

  2. Ep. 2
    Reading 'Homo Ludens' Chapter by Chapter — The Order and Tension Play Creates
    2026-07-10

    Last time's 'magic circle' was only the entrance. From here I read the classic on play, 'Homo Ludens,' one chapter at a time, as a maker. Of the traits Huizinga lists in Chapter 1, two pillars I hadn't touched yet - order and tension - tested against Tetris and my own puzzles.

  3. Ep. 1
    What Is Play? — Starting with Huizinga's Magic Circle
    2026-07-10

    Making puzzles keeps bringing me back to the most basic question: what is play? What is fun? In this new series, I go ask the philosophers. Part 1 is Huizinga's magic circle — why people get dead serious inside a simple drawn line.