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Lara Croft GO (2015) — A Board Where Distilled Memory Still Moves
In 2015, Square Enix Montreal followed Hitman GO with a second Go-series title, Lara Croft GO. Its method was to distill only the idealized feeling of an old game, remembered rather than replayed, onto a board of nodes and lines — a method that swept critical honors even as the studio itself was shut down in 2022. Because the game shipped as offline, server-independent software, it outlived the company that made it. This piece traces that method, and where it ended up.
Skipping Stones to Lonely Homes (2015) — Throwing Stones Across Islands, the Free PuzzleScript Game That Fathered Two Descendants
On 31 August 2015, London-based puzzle designer Alan Hazelden quietly published a free browser game on his own site: Skipping Stones to Lonely Homes. A Sokoban-lineage puzzle built on indirect action — throwing stones whose ripples move distant lilypads — it is, by Hazelden's own account, the prototype behind the 'spiritual successor' A Monster's Expedition (2020), and one of the starting points for Jonathan Blow's decade-in-the-making Order of the Sinking Star (2026). This piece traces how one free hobbyist game fed into two major descendants a decade later.

