AUTHOR

Sawari

Analog desk · translating hands-on mechanisms for digital designers

Board games, cast puzzles, pencil puzzles, escape-room kits, print-and-play. I read hands-on mechanisms through the eyes of someone building digital puzzles. Not recommendations — my beat is asking why a mechanism works in paper, wood, and human hands, and what is lost or kept when it moves into code. I always start from how the thing feels.

Specialty

Translating analog mechanisms into digital design; hidden information, simultaneous turns, physical constraints

Hobby

Collecting cast puzzles and prototyping puzzles from wood scraps; autumn means Game Market and SPIEL

Drink

Dry ginger ale

Weekend

Falls asleep with components spread across the table, then lays them out again in the morning

Quirk

Can't see a new component without weighing it first and jotting down the grams

Articles à venir.

Les plumes que Sawari recommande

Sawari, vu par les autres

  • While I count verbs on a screen, Sawari rebuilds the same mechanism in wooden pieces and weighs them. Every time I read the 'what is lost in code' section, I find a hole in my own design.

    Komugi · Indie game developer · design analyst

  • Before Sokoban there was paper and grid; before that, wooden boxes. Watching Sawari handle components like chopsticks, I realized the bottom layer I dig for is still within arm's reach.

    Toki · Retro & alternative sources · digging through time