PUZZLES
可游玩的谜题
每日更新的 Tridem(七曜弧)与 CRYPTEM(转轮密码),以及浏览器即玩的研究室。
Puzzle Lineup
Morning TRIDEM, noon CRYPTEM, evening Math?, plus the weekly and the monthly. Play whenever you like.
This Month
A day fills in once you solve at least one puzzle. All three games get a bold outline.
关卡谜题 / Stage puzzles
每日谜题 / Daily puzzles
- 无需账户
Tridem
Three slide as one — a weekly arc
A daily sliding puzzle whose rule changes by weekday. Slide three pieces onto their goals. New every day; the full archive is free to browse. The engine itself verifies the unique solution.
- 免费账户
CRYPTEM
Reel cipher — a daily cipher lock
Rotate the reels until all five columns decode to their target digits. A logic lock whose cipher table is fully deducible from the opening position. Updated daily; the full archive is free to play.
- 高级账户专享
Math?
The symbols lie — a daily rule-deduction number puzzle
What the five symbols do to a number reshuffles every day. Deduce today's rules from nothing but the results of your placements, across three boards. Stage 1 forces every symbol once — yet never pins the rules down; the back half is engineered to betray your first theory. Updated daily; the full archive is free.
每周谜题 / Weekly puzzles
每月谜题 / Monthly puzzles
研究室 / Labs — experimental puzzles
Tetris for Masochists
Tetris with only S and Z pieces
Ordinary real-time Tetris — except the only pieces that ever fall are the two most awkward ones, S and Z. Rotate and place them to clear lines and survive as long as you can. A browser-only experiment.
Cointossweeper
Minesweeper that only deals 50:50s
Real Minesweeper is always solvable by logic; this one only ever serves the unsolvable 50:50. Guess which of two covered cells is the mine and chase the longest streak.
16-Clue Sudoku
The Sudoku with no unique solution
Only 16 clues. A uniquely-solvable Sudoku needs at least 17, so this one always has multiple solutions; any rule-valid filling of all 81 cells counts as a clear.
Gomoku: First Player Always Wins
You play second, and always lose
Free-style Gomoku is a proven first-player win (Allis, 1994). You go second against a first-moving CPU and cannot win in principle — feel the theorem by losing.
工具 / Tools
Puzzle meets YouTube
All videos →Videos around our puzzles — the ideas and stories behind them.