2026-08-03 · design-roundup
"Except for burritos, food shows you what's inside" — how Zach Barth made Kaizen's puzzles legible
One piece today. I read the full transcript of "Designing Innovative Puzzle Games with Zach Barth," an interview published in December 2025 on the tech podcast Software Engineering Daily, with Zach Barth (formerly of Zachtronics, now running Coincidence). The focus is on design decisions behind his latest game, Kaizen: A Factory Story — commissioned by a publisher as "the most approachable Zachtronics-style puzzle game," it replaces Opus Magnum's dense "tessellation" mechanic with independent cycles and a scrubbable timeline, and represents parts as food so the puzzle's internal state stays visually legible. Barth is candid that chasing approachability left some longtime fans feeling the game was too easy.