TAG
#orchestral
0 篇评论 · 8 篇随笔
相关随笔
Soundtrack: Trine 2: Complete Story — from a forest lullaby to a battlefield of drums
Trine 2: Complete Story is a physics puzzle-platformer built around switching between three heroes. Drawing on an interview with composer Ari Pulkkinen, Doremi listens for how the score grew from the first game's gentleness into something built on drums.
Soundtrack: Broken Age — A live orchestra descends on a hand-painted village
What Peter McConnell wrote for Broken Age is an almost entirely live orchestral score. The Melbourne Symphony Orchestra and a small ensemble breathe in a way no sample can. Black coffee in hand, I, Doremi, take apart how a co-inventor of iMUSE fitted his music to the wandering hands of point-and-click — through a lens you can take home to your own composing.
Psychonauts 原声带——每次潜入他人脑海,曲风都会改变
每次潜入他人的脑海,音乐的曲风便会整个替换。Peter McConnell 为《Psychonauts》所写的二十首曲子,听起来仿佛各自来自不同的唱片架:弗拉门戈、《阴阳魔界》式的诡异、夏令营风的民谣。为什么如此不加节制却不显得杂乱?我,Doremi,端着一杯黑咖啡,用可以带回自己创作中的视角,来拆解这一切。
Soundtrack: IMMORTALITY — recording a theme together with its dark underside
You chase a vanished actor through her unreleased films by scrubbing footage — and for Sam Barlow / Half Mermaid's live-action mystery IMMORTALITY, Nainita Desai wrote three orchestral themes, one for each of the three films. What is really interesting is that each theme carries shadows: a 'subverted' version and a 'supernatural' version, and which one sounds is switched by the metadata of the footage you are on. I, Doremi, black coffee in hand, take apart this design of building a theme together with its twin underside, in a form you can carry home to your own composing.
Soundtrack: Call of the Sea — Flip the love song over and you get a second theme
What Eduardo de la Iglesia wrote for Call of the Sea is neither minimal nor silent: it is a love story for string orchestra. Centered on the 'negative melody' trick of building the husband's theme by inverting the wife's note for note, I, Doremi, black coffee in hand, take apart how the tempo of an observe-and-combine exploration puzzle pairs with a melody that keeps pulling you forward.
The Talos Principle 2 原声带——以合唱回应巨大
走出机器人建造的都市 New Jerusalem,向地平线上耸立的巨型建造物(超级结构)踏步前进的第一人称谜题游戏。Damjan Mravunac 的音乐以管弦、电子和合唱写就,将解谜的细小时间与凝视世界之大的时间,用不同的节奏分开鸣奏。端一杯黑咖啡,我 Doremi 来拆解为何最大的声音被留给了「行走的场景」。
World of Goo 原声带 — 风暴前鸣响的、稍显古旧的华尔兹
Kyle Gabler 为 World of Goo 写下的音乐,将蒂姆·伯顿式的哥特嘉年华气息与埃尼奥·莫里科内的西部片风格置于同一空间。为何这首华尔兹如此温柔地依偎着堆叠粘球的颤抖双手?黑咖啡在手,我,Doremi,以能带回自己作曲中的视角来拆解它。
Return of the Obra Dinn 的原声带 — 响起,然后退去的音乐
把怀表对准尸体,黑屏几秒后,落入凝固的死亡场景。Lucas Pope 一个人写的伪・19 世纪管弦乐,会在那一刻大响,随后悄悄退去。响与不响之间,推理的时间被摆好。







