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Thimbleweed Park 的原声带 — 决定绝不奏出提示的音乐
Steve Kirk 为 Thimbleweed Park 写的音乐,不会帮你解谜。无论踩下还是推动什么,答案所在之处都不会响起提示音。在混合了特雷门琴、酒廊爵士与前卫摇滚的 palette 里,他所奏响的,只是「正在运转的小镇」的空气。端着一杯黑咖啡,我 Doremi 来拆解这段音乐为何拒绝给出提示,以及每个 location 准备的「Pool」机制里,有什么值得偷师的地方。
Inside Ron Gilbert's Philosophy — Never Waste the Player's Time
"What makes most games tough to play is that the puzzles are arbitrary and unconnected." Ron Gilbert wrote that in 1989 while designing Monkey Island. This is a study of the man widely regarded as the finest thinker on adventure-game puzzle design — his philosophy, his obsessions (the Puzzle Dependency Chart), his failures (Maniac Mansion), his dilemmas and his influences — read through his own essays, blog and interviews.

