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#ux
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Randelshofer et al.: Fifteen UX Leaders in AAA Studios on Pre-Production Decisions — Fukai Reads
A qualitative study by Ivana Randelshofer (Ubisoft Düsseldorf) and colleagues at the University of Waterloo HCI Games Group and elsewhere. Semi-structured interviews with 15 senior UX leaders from AAA studios (Blizzard, EA DICE, Guerrilla, Larian, Remedy, Ubisoft, and others) analysed with reflexive thematic analysis. Findings: pre-production decisions blend theory, experience and instinct; cross-functional structures (strike teams, competency teams) align player needs with production constraints; academic frameworks work best as discussion starters, not prescriptions. arXiv preprint posted August 2026, not peer reviewed. A rare look at what game production actually feels like from the UX side.
Jeong 等:同一问题,换一种答题方式,难度也会不同——Fukai 解读
由 Harim Jeong 等人撰写的关于认知负荷与交互设计的论文(发表于 JMIR Serious Games,已通过同行评审)。在平板电脑上的斯特鲁普任务中,保持刺激不变,仅将答题方式从文字标签改为色块,127名6至12岁儿童的正确率从0.86提升至0.91,反应时间缩短了85.4毫秒。前额叶脑指标未出现显著差异。