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Reading Homo Ludens Chapter by Chapter — The One Condition Under Which War Can Still Be Play
Try to build a competitive or PvP mode and the mood turns tense before anyone even wins. Nothing seems further from play than war — yet Huizinga says a fight that meets one condition is play. Reading log part 3: 'play and war'. The condition is recognizing your opponent as an equal — checked against the 'honor code' For Honor's players wrote for themselves.
Reading Homo Ludens Chapter by Chapter — When Play Becomes Contest, the Stake Is Honor
Add ranks or scores to a puzzle and the mood can suddenly turn tense. Does competition make play better, or break it? Reading log part 2 is Huizinga's agon (contest): what people really compete for is not money or goods but the honor of being first.
Reading 'Homo Ludens' Chapter by Chapter — The Order and Tension Play Creates
Last time's 'magic circle' was only the entrance. From here I read the classic on play, 'Homo Ludens,' one chapter at a time, as a maker. Of the traits Huizinga lists in Chapter 1, two pillars I hadn't touched yet - order and tension - tested against Tetris and my own puzzles.
