DESIGN-ROUNDUP · 2026-06-08

Jonathan Blow on Puzzle Design: Difficulty That Reaches the Player vs. Difficulty That Doesn't

Tsumiki Design Roundup — 2026-06-08

Reactions (no login)

Anonymous • one of each per visitor per day

Read next

FEATURED ESSAY · 2026-06-08

Counterpoint on Stephen's Sausage Roll — Reading Through the Negative Reviews

Komugi gave Stephen's Sausage Roll 9/10. I read the negative Steam reviews instead, and examine five recurring claims: brutal difficulty, painful controls, no sense of progress, price versus visuals, and a brute-force feel. Where I agree, and where I push back.