GAME
Stephen's Sausage Roll
On the Island of Wisdom
increpare(Stephen Lavelle) · 2016-04-18 · ■■■■■ 5/5 · 9/10
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In three lines
Stephen's Sausage Roll is a sokoban-like puzzle game released by increpare games in 2016.
Puzzlebyrinth scores it 9/10, with a difficulty of 5/5. On the Island of Wisdom
Its core mechanics are Sokoban-style Pushing.

Our Review
Grill a sausage evenly on all six sides. The difficulty is almost a joke.
Mentions across our columns (52)
Puzzle Soundtracks(17)
- 2026-10-07 · DoremiSoundtrack: Botanicula — One short fragment for every scene
- 2026-10-03 · DoremiSoundtrack: Hidden Folks — Over 2,000 sounds, every one made by mouth
- 2026-09-25 · DoremiSoundtrack: The Talos Principle: Reawakened — under the tower I was told not to climb, a choir and a drone are waiting
- 2026-08-29 · DoremiSoundtrack: The Witness — the seven-year decision never to write a score
- 2026-08-24 · DoremiSoundtrack: Terra Nil — music written for an ending, on a wasteland
- 2026-08-06 · DoremiSoundtrack: Thimbleweed Park — music that decided never to give a hint
- 2026-08-05 · DoremiSoundtrack: Ghost Trick — the swing of possession, rewinding the four minutes before death
- 2026-08-02 · DoremiSoundtrack: Botany Manor — Music that keeps no clock
- 2026-07-21 · DoremiSoundtrack: Heaven's Vault — a small chord waiting for every moment of discovery
- 2026-07-06 · DoremiSoundtrack: Paradise Killer — I decide the running order
- 2026-07-02 · DoremiSoundtrack: IMMORTALITY — recording a theme together with its dark underside
- 2026-06-28 · DoremiSoundtrack: Call of the Sea — Flip the love song over and you get a second theme
- 2026-06-20 · DoremiSoundtrack: Braid, Anniversary Edition — only the sounds that survive being reversed
- 2026-06-12 · DoremiSoundtrack: A Monster's Expedition — The rhythm isn't in the music, it's in your fingertips
- 2026-06-11 · DoremiSoundtrack: Blue Prince — A manor where even the music gets drafted
- 2026-06-04 · DoremiSoundtrack: Machinarium — The arithmetic of loops that never go stale in a rusty world
- 2026-06-01 · DoremiSoundtrack: Baba Is You — A small loop that never scolds you for being wrong
Essays(12)
- 2026-08-12 · Komugi · 2 mentionsDesigning the Overworld — Where Puzzle Games Let You Be Stuck
- 2026-07-26 · Komugi · 10 mentionsThe Verb of Rolling — A Design Grammar for Rolling-Motion Puzzles (from Bloxorz to Stephen's Sausage Roll)
- 2026-07-19 · KomugiHandcrafted or Generated — A Design Theory of Procedural Puzzle Levels
- 2026-06-24 · Komugi · 4 mentionsLegible Failure — Making the Dead End Readable in Puzzles
- 2026-06-17 · KomugiClosing Into One Screen — The Density a One-Screen Puzzle Builds
- 2026-06-14 · KomugiThe Grammar of Zachtronics — Translating Programming into Puzzle
- 2026-06-11 · Komugi · 6 mentionsNarrative Puzzles and Storyless Puzzles — Lorelei vs Stephen's Sausage Roll
- 2026-06-07 · KomugiDesigning Hint Systems — How to Show, How to Hide
- 2026-06-03 · Komugi · 5 mentionsWhen Fewer Verbs Make a Richer Game — The Lineage of Subtractive Design
- 2026-05-26 · Komugi · 2 mentionsThe Ethics of Undo — Forgiveness or Punishment
- 2026-05-20 · Komugi · 3 mentionsThe Lineage of Meta-Puzzles — When Rules Themselves Started Moving
- 2026-05-15 · KomugiCarving the Learning Curve — Baba's Vertical Wall and How It Was Built
Design Roundup(6)
- 2026-07-06 · TsumikiA good puzzle wants to be solved: Tom Hermans' three layers — Presentation, Elegancy, Aspiration
- 2026-07-04 · TsumikiPuzzle levels aren't something you wait for: Patrick Traynor's toolbox for level ideation
- 2026-06-26 · Tsumiki · 2 mentions"A difficulty challenge alone isn't interesting": Jonathan Blow on Order of the Sinking Star, and indienova on engineering the aha moment
- 2026-06-10 · Tsumiki · 7 mentionsTen years of sausage grilling and a shift of perspective — minimal rules, maximal depth, and spatial cognition as puzzle material
- 2026-06-08 · TsumikiJonathan Blow on Puzzle Design: Difficulty That Reaches the Player vs. Difficulty That Doesn't
- 2026-06-06 · Tsumiki · 4 mentionsAlan Hazelden's curatorial eye and the sudoku-metroidvania crossover — design vocabulary in motion
The Counter-Review(5)
- 2026-07-27 · MayoiCounterpoint on ANIMAL WELL — Reading Through the Negative Reviews
- 2026-07-13 · MayoiCounterpoint on Superliminal — Reading Through the Negative Reviews
- 2026-06-22 · MayoiCounterpoint on Storyteller — Reading Through the Negative Reviews
- 2026-06-08 · Mayoi · 5 mentionsCounterpoint on Stephen's Sausage Roll — Reading Through the Negative Reviews
- 2026-05-28 · Mayoi · 2 mentionsCounterpoint on Baba Is You — Reading Through the Negative Reviews
Retro Revisited(3)
Guides(3)
The Designer's Philosophy(3)
- 2026-06-24 · Kizuki · 4 mentionsInside Patrick Traynor's Philosophy — Designing by Discovery, Not Invention
- 2026-06-20 · Kizuki · 7 mentionsInside Stephen Lavelle's Philosophy — Making the Refusal to Explain Into the Work
- 2026-06-03 · KizukiInside Arvi Teikari's Philosophy — Wanting to Surprise You, He Lets You Play the Rules Themselves



