SOUNDTRACK · 2026-09-25
Soundtrack: The Talos Principle: Reawakened — under the tower I was told not to climb, a choir and a drone are waiting
Damjan Mravunac
Introduction — under the tower I was told not to climb, a choir and a drone are already playing
The Talos Principle: Reawakened is a first-person puzzle game where you play a newly awakened AI, walking through ruins and rerouting lasers to break seals (see Komugi's review — difficulty "hard," roughly 25 hours to finish). The first area opens with "Virgo Serena," a stately choir sample layered over an organ-like drone. Its tempo sits around 60 BPM, by my ear. Nothing here is trying to rush you.
The composer is Damjan Mravunac, the man behind the roaring synths and gunfire of Croteam's Serious Sam series. Here he went the opposite way. "We decided that we needed to keep the player relaxed all the time," he told Laced Records. The ruined stone, the unmoving clouds, the distant tower — the whole scene holds still. The music matches its pace.
The Talos Principle: Reawakened (Steam store screenshot)
What makes this a puzzle score — how to keep playing for 14 hours without wearing out its welcome
Mravunac says this was the first time he set out to deliberately avoid writing a strong melody. "It was the first time I had to consciously avoid adding strong rhythm or memorable melodies to songs, as they were supposed to loop for a quite long time." My own playtime for this one runs about 25 hours — meaning any given track loops that many times over.
So the foundation is a single, mostly static drone. Short, more active fragments get layered on top and cross-faded in and out depending on what the player does — entering a new area, solving a puzzle. Rather than add melody, the design adds or removes layers to signal progress.
The Talos Principle: Reawakened (Steam store screenshot)
The analogy to the puzzles — two things that refuse to rush you toward the answer
The Talos Principle's puzzles are about observation: you reroute laser beams through connectors and jammers. There's no timer. You can trace the same clue with your eyes as many times as you need. Even when you're stuck, the music never signals "hurry up." The drone just keeps being there.
What I find interesting is that this is neither silence nor chiptune — a third option. Stephen's Sausage Roll protects long thinking with silence; Baba Is You uses chiptune to push you toward trying things faster. The Talos Principle chose a sound that keeps playing without ever resolving. The chords never quite land before the next layer arrives. It never interrupts a long think, and it never gets boring either.
Tracks worth hearing
Start with "When in Rome," the placeholder that became the whole series' voice. Damjan Mravunac's own channel has it up.
Then the main-menu theme, "Virgo Serena" — Gregorian choir samples over a synth drone, and the piece that started this article.
Closing — what I'd steal
What I'd steal is the design itself: a static drone as a foundation, with short, swappable layers on top. When you're writing for a piece whose length you can't predict, adding and removing layers keeps a listener from tiring of it — better than stretching one melody thin.
The Talos Principle: Reawakened (Steam store screenshot)
Play this one back on a night when you're thinking something through slowly. Let "Virgo Serena" run while your own work refuses to wrap up. For a companion piece, I covered Myst a while back — an island that decided to have no music at all, set beside a tower that keeps playing without ever concluding. Both are connected by that same refusal to rush you.
Sources
・Steam: The Talos Principle - Soundtrack (official OST DLC)
・Damjan Mravunac's official Bandcamp: The Talos Principle
・Damjan Mravunac's official YouTube channel
・Laced Records: interview with Damjan Mravunac
・The Sound Architect: interview with Damjan Mravunac
・Thinky Games: Reawakened review (on the new Virgo Serena arrangement)
Reactions (no login)
Anonymous • one of each per visitor per day
Part of these series
Puzzle SoundtracksEpisode 107 of 110
Read next
Related reviews
Tetris Effect: Connected
The falling-block game you already know, with its rules left exactly as they were. Across thirty-odd stages the music and light move in step with every piece you drop, and two things sit on top: a Zone that freezes time so you can clear more than four lines at once, and a three-player co-op mode that joins the boards together. Made under Tetsuya Mizuguchi's Enhance.
FRACT OSC
A first-person musical-exploration puzzle set in a vast synthesizer-built ruin, where you actuate glowing nodes and sound rigs to wake dormant machinery and music back to life. There's almost no instruction; working out what is even interactive is itself the puzzle. Phosfiend Systems, 2014, winner of IndieCade's audio design award.


