GAME
Myst
Rebuilding the island of 1993 — reading a review pool that argues whether it is still the same island
Cyan Worlds, Inc. · 2021-08-26 · ■■■■□ 4/5 · 7.5/10
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In three lines
Myst is a puzzle / adventure puzzle game released by Cyan Worlds, Inc. in 2021.
Puzzlebyrinth scores it 7.5/10, with a difficulty of 4/5. Rebuilding the island of 1993 — reading a review pool that argues whether it is still the same island
Its core mechanics are Environmental Observation / Contraptions.

Our Review
A first-person puzzle adventure: you arrive on an unknown island and move between an abandoned library and four Ages, piecing together a story of family betrayal from machines and journals alone. Cyan Worlds' own Unreal Engine rebuild of their 1993 original, walkable flat or in VR, with optional puzzle randomization.
Mentions across our columns (26)
Puzzle Soundtracks(8)
- 2026-09-25 · DoremiSoundtrack: The Talos Principle: Reawakened — under the tower I was told not to climb, a choir and a drone are waiting
- 2026-09-10 · DoremiSoundtrack: Quern - Undying Thoughts — a score that doesn't rush you, so it can protect your long thinking
- 2026-08-29 · DoremiSoundtrack: The Witness — the seven-year decision never to write a score
- 2026-08-18 · Doremi · 5 mentionsSoundtrack: Firmament — the memory of one synth, filling a rusted planet
- 2026-07-31 · Doremi · 15 mentionsSoundtrack: Myst — the presence that flowed into an island that had decided against music
- 2026-07-16 · DoremiSoundtrack: Riven — On an island where you stand still, the music refuses to conclude
- 2026-07-11 · DoremiSoundtrack: FRACT OSC — solve the puzzle and the music grows back
- 2026-06-23 · Doremi · 9 mentionsSoundtrack: Obduction — Music that changes its timbre from world to world
The Designer's Philosophy(6)
- 2026-09-28 · Kizuki · 11 mentionsInside Tonda Ros's Philosophy — Put It Out There, and That's the Game
- 2026-09-23 · Kizuki · 26 mentionsInside Rand Miller's Philosophy — If the Player Blames Themselves, the Puzzle Worked
- 2026-09-15 · KizukiInside Brian Moriarty's Philosophy — A Game Author Who Says Games Aren't Art
- 2026-08-12 · Kizuki · 2 mentionsInside Andrew Plotkin's Philosophy — Folding a Solved Puzzle Into a Single Move
- 2026-07-24 · Kizuki · 2 mentionsInside Jakub Dvorský's Philosophy — Dropping Words, Building a World You Can Touch
- 2026-07-08 · KizukiInside Bennett Foddy's Philosophy — Designing Failure to Fight Meaninglessness
Design Roundup(6)
- 2026-08-31 · Tsumiki · 7 mentions"The Whole World Becomes a Puzzle" — Thinky Games Maps the Mystlike, and Bets the Market Will Return
- 2026-08-15 · Tsumiki"Verbs Made of Smaller Verbs" — Andrew Plotkin's Zoom-Out Design Pattern, from ThinkyCon 2025
- 2026-07-09 · TsumikiInvesting in “hard because you think”: what the 2026 Draknek New Voices grant's six games say about puzzle design
- 2026-06-27 · Tsumiki"We didn't want to make just another shooter": Capcom's Pragmata on the puzzle-shooter, and Draknek on what a puzzle game is
- 2026-06-11 · Tsumiki · 4 mentionsPuzzle-in-Combat Design and the Question Randomness Poses to Puzzle Design
- 2026-06-04 · Tsumiki · 11 mentionsPuzzles that live inside the world — Tonda Ros on eight years of design: "no intended solution" and the melancholy Myst left behind
The Counter-Review(4)
- 2026-08-24 · Mayoi · 2 mentionsCounterpoint on Firmament — Reading Through the Negative Reviews
- 2026-06-25 · MayoiCounterpoint on Gorogoa — Reading Through the Negative Reviews
- 2026-06-15 · Mayoi · 2 mentionsCounterpoint on Lorelei and the Laser Eyes — Reading Through the Negative Reviews
- 2026-06-01 · MayoiCounterpoint on The Witness — Reading Through the Negative Reviews



